This is a site first of all about Moebius Syndrome. But it is also a site about having a facial difference in general, about living with it, about succeeding, and about life. We'll talk here about things directly related to Moebius Syndrome and facial difference, about things tangentially related to it, and about my comments concerning any and all of it.
Monday, April 14, 2014
A WAY TO REDUCE ANXIETY--RIGHT THERE ON YOUR PHONE?
Many people face anxiety every day; it's not just those with Moebius Syndrome. But certainly having Moebius doesn't make dealing with anxiety any easier. It's no fun to be stared at, or to have endless signals sent your way that you are different and don't "fit in." But now they are developing an app on your phone that can help calm anxiety. Check it out:
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Anxiety relief could be at your fingertips just by playing a
game on your smartphone, new research suggests. Not just any game,
though. A professor of psychology and neuroscience teamed up with app
developers to design a game called Personal Zen that incorporates the
latest science to clinically reduce anxiety levels while you play.
Dr.
Tracy Dennis, the game's creator and a professor at Hunter College in
New York, says the game helps fill a gap in the mental health care
system."There's
really a crisis in mental health now where we have some excellent
scientifically-supported treatments for things like stress and anxiety
disorders but they're burdensome, expensive, stigmatizing, and
time-consuming," Dennis told CBS News. "We as psychologists need to do a
better job of developing treatments that people can access that are
effective."
About 18 percent of American adults experience anxiety
each year, and nearly one-quarter of those cases are classified as
severe, according to the National Institute of Mental Health. Less than
37 percent of anxiety sufferers are receiving treatment.
Personal
Zen incorporates the psychological concept of cognitive bias
modification, specifically a type of therapy called attention-bias
modification training. It works by getting people to shift their focus
from a threatening stimulus, such as an angry face, to a
non-threatening, happy face.
"You can actually retrain your brain to pay attention differently, to focus more on the positive," Dennis explained.
In Personal Zen, users trace a path left by a happy sprite (bottom) which directs them away from an angry sprite (top)
CBS News
Previous
studies have shown cognitive-bias modification to be effective at
treating people with high anxiety, but those lab-based studies involved
looking at a computer screen with alternating pictures of faces and
arrows.
"The old computer one was very tedious and boring"
study co-author Dr. Laura O' Toole, a postdoctoral research fellow at
Hunter College, told CBS News. "The goal of our study was to 'game-ify'
an emerging computerized therapeutic approach in order to attempt to
overcome some of the barriers to treatment...by making it more engaging
and enjoyable for people to play."
In Personal Zen, happy-faced
and angry-faced sprites pop up out of a grassy field. Players earn
points by tracing a trail left by the happy-faced sprite as it burrows
into the ground; thus they are directed away from the negative,
threatening stimulus to instead focus on the happy face.
In a study published last month in Clinical Psychological Science,
the researchers tested the game's effectiveness in 25 and 45-minute
sessions, after which they asked participants to perform
anxiety-inducing tasks like giving a short speech while being videotaped
or counting backwards from 1,007 subtracting 11 each time.
Half
the participants played Personal Zen, while the others played a placebo
version where the trail randomly follows both the happy and angry
sprites.
Participants who played Personal Zen scored lower on
anxiety measures, and reacted less stressfully to the tasks than people
who played the placebo version in the randomized controlled trial.
"Many
of them reported feeling relaxed by playing, and enjoyed seeing how
their progress was tracked with the different colors and sounds," said
O'Toole.
The
team is currently testing the app to measure brain activity of
participants, and also has ongoing experiments with mildly anxious
pregnant women who are playing the game at home. This would also give
researchers a chance to not only track moms' anxiety levels, but how
stress during pregnancy might affect a baby's development.
"A
question that arises often is, 'Well, can't you just play any game and
reduce your stress? Can I play Candy Crush and Flappy Bird?'" asked
Dennis. "Maybe. But there's no data to support that."
Dr. Scott
Bea, a clinical psychologist at the Cleveland Clinic, told CBS News he's
excited by the new technology, because retraining the brain takes a
fair bit of effort and practice.
"Now getting people to practice
in ways that feel like a game or that are a little bit more fascinating
for them -- boy, we've been dying for that technology in our
profession," he told CBS News.
He added, however, that more
research is needed in larger populations. And he said people should not
just rely on a game to treat an anxiety disorder without seeking a
professional opinion first.
"I think there is a danger in being
undertreated," he said. "If you have a significant anxiety condition and
you're trying to treat it merely through smartphone apps without
getting a proper evaluation, you may be missing the mark."
While mobile technology is thought by some to add to stress and anxiety, Dennis and Bea see it as a part of life.
Dennis
hopes that her app and other evidence-supported games using
psychological concepts could help people manage anxiety, stress or other
disorders rooted in cognitive bias such as addiction or eating
disorders. Such games could conceivably be hooked up to other devices --
for example if a FitBit could measure stress -- which in turn could
ping someone to play a game to reduce it.
"I think the potential here is unlimited," she said.
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